Searched refs:emitter (Results 1 – 9 of 9) sorted by relevance
83 ParticleEmitter* emitter = *i++; in UpdateNode() local84 NW_NULL_ASSERT(emitter); in UpdateNode()86 emitter->UpdateParticleFrame(); in UpdateNode()87 emitter->Emission(particleContext); in UpdateNode()
90 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in SetupParticleObject() local91 NW_NULL_ASSERT(emitter); in SetupParticleObject()93 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()156 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in ResolveParticleObject() local157 NW_NULL_ASSERT(emitter); in ResolveParticleObject()159 ResParticleEmitter resource = emitter->GetResParticleEmitter(); in ResolveParticleObject()165 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
158 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() local159 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()179 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() local180 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()201 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset() local202 emitter->Reset(); in Reset()223 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetEmissionRatio() local224 … nw::gfx::ResParticleEmitterParameter resParameter = emitter->GetResParticleEmitterParameterCopy(); in SetEmissionRatio()263 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in IsDone() local264 if (emitter->IsAlive()) in IsDone()[all …]
185 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local186 if (emitter != NULL) in SetStepFrame()188 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()281 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources() local282 if (emitter != NULL) in BuildResources()284 emitter->Transform().SetTranslate(5.0f * (i - 2), 0, 0); in BuildResources()
186 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local187 if (emitter != NULL) in SetStepFrame()189 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()287 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in BuildResources() local288 if (emitter != NULL) in BuildResources()290 emitter->Transform().SetTranslate(5.0f * (i - 2), 0, 0); in BuildResources()
186 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local187 if (emitter != NULL) in SetStepFrame()189 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
245 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() local246 top->RegisterParticleEmitter(emitter); in Allocate()
197 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local198 if (emitter != NULL) in SetStepFrame()200 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
345 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local346 if (emitter != NULL) in SetStepFrame()348 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()