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Searched refs:dropSound (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_ExternalSoundPlayer.cpp140 internal::BasicSound* dropSound = GetLowestPrioritySound(); in AppendSound() local
141 if ( dropSound == NULL ) return false; in AppendSound()
142 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in AppendSound()
143 dropSound->Finalize(); in AppendSound()
169 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local
170 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()
171 dropSound->Finalize(); in SetPlayableSoundCount()
206 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local
207 if ( dropSound == NULL ) return false; in detail_CanPlaySound()
208 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()
Dsnd_SoundPlayer.cpp326 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_AppendSound() local
327 if ( dropSound == NULL ) return false; in detail_AppendSound()
328 if ( allocPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_AppendSound()
329 dropSound->Finalize(); in detail_AppendSound()
378 internal::BasicSound* dropSound = GetLowestPrioritySound(); in SetPlayableSoundCount() local
379 NW_NULL_ASSERT( dropSound ); in SetPlayableSoundCount()
380 dropSound->Finalize(); in SetPlayableSoundCount()
415 internal::BasicSound* dropSound = GetLowestPrioritySound(); in detail_CanPlaySound() local
416 if ( dropSound == NULL ) return false; in detail_CanPlaySound()
417 if ( startPriority < dropSound->CalcCurrentPlayerPriority() ) return false; in detail_CanPlaySound()