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/NW4C-1.2.23/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp760 int currentChannel = 0; // 0 ~ m_ChannelCount でインクリメント in LoadStreamData() local
761 while ( currentChannel < m_ChannelCount ) in LoadStreamData()
764 if ( currentChannel + loadChannelCount > m_ChannelCount ) in LoadStreamData()
766 loadChannelCount = m_ChannelCount - currentChannel; in LoadStreamData()
772 m_Channels[ currentChannel ].m_pBufferAddress, in LoadStreamData()
778 &m_Channels[currentChannel].m_WaveBuffer[bufferBlockIndex]; in LoadStreamData()
789 pBuffer->pAdpcmContext = &m_Channels[currentChannel].m_AdpcmContext[ in LoadStreamData()
795 pBuffer->pAdpcmContext = &m_Channels[currentChannel].m_AdpcmContext[ in LoadStreamData()
806 m_Channels[currentChannel].AppendWaveBuffer( pBuffer, lastBlockFlag ); in LoadStreamData()
813 ++currentChannel; in LoadStreamData()
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