Searched refs:clock (Results 1 – 1 of 1) sorted by relevance
501 u32 clock = 0; in GetShaderOutputRegisterMap() local552 if (c == 2) { clock |= 1 << 0; } in GetShaderOutputRegisterMap()558 clock |= 1 << 24; in GetShaderOutputRegisterMap()564 clock |= 1 << 1; in GetShaderOutputRegisterMap()571 clock |= 1 << 8; in GetShaderOutputRegisterMap()578 clock |= 3 << 16; in GetShaderOutputRegisterMap()585 clock |= 1 << 9; in GetShaderOutputRegisterMap()592 clock |= 1 << 10; in GetShaderOutputRegisterMap()598 clock |= 1 << 24; in GetShaderOutputRegisterMap()