Searched refs:blockCount (Results 1 – 4 of 4) sorted by relevance
25 void StreamBufferPool::Initialize( void* pBuffer, size_t size, int blockCount ) in Initialize() argument27 if ( blockCount == 0 ) in Initialize()34 m_BlockCount = blockCount; // 何チャンネル分か? (bcsar のストリームチャンネル数) in Initialize()35 m_BlockSize = size / blockCount; // 1 チャンネルあたりのバッファサイズ in Initialize()
370 SetLoopEndToZeroBuffer( m_StreamInfo.blockCount - 1 ); in Start()390 if ( blockIndex == m_StreamInfo.blockCount - 2 ) in Start()394 else if ( blockIndex == m_StreamInfo.blockCount - 1 ) in Start()636 m_StreamInfo.blockCount ); in LoadHeader()717 if ( ( m_StreamInfo.blockCount <= 2 ) && !m_StreamInfo.isLoop ) // TODO: Magic Number in LoadHeader()719 SetLoopEndToZeroBuffer( static_cast<int>( m_StreamInfo.blockCount ) - 1 ); in LoadHeader()857 m_LastBlockIndex = static_cast<int>( m_StreamInfo.blockCount ) - 1; in SetupPlayer()893 m_LoadingBufferBlockCount = static_cast<s32>( m_StreamInfo.blockCount ); in SetupPlayer()
27 void Initialize( void* pBuffer, size_t size, int blockCount );
211 ut::ResU32 blockCount; member