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Searched refs:animBinding (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneNode.cpp118 AnimBinding* animBinding = AnimBinding::Builder() in CreateAnimBinding() local
123 if (animBinding == NULL) in CreateAnimBinding()
130 SetAnimBinding(animBinding); in CreateAnimBinding()
Dgfx_SkeletalModel.cpp116 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup() local
117 if (animBinding == NULL) in CreateSkeletalAnimGroup()
170 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()
Dgfx_Model.cpp229 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups() local
230 if (animBinding == NULL) in CreateAnimGroups()
267 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneNode.h379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() argument
384 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame() local
385 if (animBinding != NULL) in UpdateFrame()
387 animBinding->UpdateFrame(); in UpdateFrame()
Dgfx_AnimObject.h569 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create() local
571 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create()
575 return animBinding; in Create()
579 SafeDestroy(animBinding); in Create()