Searched refs:animBinding (Results 1 – 5 of 5) sorted by relevance
118 AnimBinding* animBinding = AnimBinding::Builder() in CreateAnimBinding() local123 if (animBinding == NULL) in CreateAnimBinding()130 SetAnimBinding(animBinding); in CreateAnimBinding()
116 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup() local117 if (animBinding == NULL) in CreateSkeletalAnimGroup()170 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateSkeletalAnimGroup()
229 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups() local230 if (animBinding == NULL) in CreateAnimGroups()267 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()277 animBinding->SetAnimGroup(animGroupIdx, animGroup); in CreateAnimGroups()
379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() argument384 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame() local385 if (animBinding != NULL) in UpdateFrame()387 animBinding->UpdateFrame(); in UpdateFrame()
569 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create() local571 Result result = animBinding->Initialize(m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in Create()575 return animBinding; in Create()579 SafeDestroy(animBinding); in Create()