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Searched refs:ambientPriority (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundInstanceManager.h120 Sound* Alloc( int priority, int ambientPriority ) in Alloc() argument
122 int allocPriority = priority + ambientPriority; in Alloc()
159 sound->SetPriority( priority, ambientPriority ); in Alloc()
Dsnd_SoundArchivePlayer.h478 int ambientPriority,
Dsnd_BasicSound.h281 void SetPriority( int priority, int ambientPriority );
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundArchivePlayer.cpp689 int ambientPriority, in AllocSound() argument
696 Sound* sound = manager->Alloc( priority, ambientPriority ); in AllocSound()
818 int ambientPriority = 0; in detail_SetupSoundImpl() local
821 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl()
823 int allocPriority = priority + ambientPriority; in detail_SetupSoundImpl()
864 ambientPriority, in detail_SetupSoundImpl()
886 ambientPriority, in detail_SetupSoundImpl()
908 ambientPriority, in detail_SetupSoundImpl()
Dsnd_BasicSound.cpp128 void BasicSound::SetPriority( int priority, int ambientPriority ) in SetPriority() argument
133 m_AmbientParam.priority = ambientPriority; in SetPriority()