Searched refs:_W (Results 1 – 11 of 11) sorted by relevance
| /NW4C-1.2.23/sources/shaders/gfx/DefaultShader/ |
| D | CalcColor.vsh | 28 mov TEMP0.y, nw_attribute_scale0._W 33 mov TEMP_COLO.w, nw_material_diffuse._W 37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
|
| D | TransformMatrix.vsh | 108 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 112 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 116 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W 121 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W 146 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 150 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 154 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W 159 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W 185 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 189 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W [all …]
|
| D | CalcVertexLighting.vsh | 28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W 29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
|
| D | CalcHemisphereLighting.vsh | 24 mov TEMP2, nw_hemi_sphere_direction._W
|
| /NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/ |
| D | UserCalcColor.vsh | 28 mov TEMP0.y, nw_attribute_scale0._W 33 mov TEMP_COLO.w, nw_material_diffuse._W 37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
|
| D | UserTransformMatrix.vsh | 108 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 112 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 116 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W 121 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W 153 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 157 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 161 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W 166 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W 192 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 196 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W [all …]
|
| D | VertexShader.h | 84 #define _W w macro 120 #define nw_vertex_color_scale c20._W // �A���r�G���g�J���[�̃��W�X�^�Ƌ��L���Ă���
|
| D | CalcVertexLighting.vsh | 28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W 29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
|
| D | CalcHemisphereLighting.vsh | 24 mov TEMP2, nw_hemi_sphere_direction._W
|
| /NW4C-1.2.23/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 83 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 87 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 91 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W 96 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W 117 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W 121 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W 125 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W 130 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
|
| /NW4C-1.2.23/sources/shaders/gfx/ |
| D | VertexShader.h | 84 #define _W w macro 120 #define nw_vertex_color_scale c20._W // �A���r�G���g�J���[�̃��W�X�^�Ƌ��L���Ă���
|