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/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcColor.vsh28 mov TEMP0.y, nw_attribute_scale0._W
33 mov TEMP_COLO.w, nw_material_diffuse._W
37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
DTransformMatrix.vsh108 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
112 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
116 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
121 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
146 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
150 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
154 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
159 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
185 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
189 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
[all …]
DCalcVertexLighting.vsh28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
DCalcHemisphereLighting.vsh24 mov TEMP2, nw_hemi_sphere_direction._W
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DUserCalcColor.vsh28 mov TEMP0.y, nw_attribute_scale0._W
33 mov TEMP_COLO.w, nw_material_diffuse._W
37 mul TEMP0.xyzw, nw_color.xyzw, nw_attribute_scale0._W
DUserTransformMatrix.vsh108 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
112 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
116 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
121 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
153 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
157 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
161 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
166 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
192 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
196 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
[all …]
DVertexShader.h84 #define _W w macro
120 #define nw_vertex_color_scale c20._W // �A���r�G���g�J���[�̃��W�X�^�Ƌ��L���Ă���
DCalcVertexLighting.vsh28 mov TEMP4.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_POSITION + a0.x)._W
29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
DCalcHemisphereLighting.vsh24 mov TEMP2, nw_hemi_sphere_direction._W
/NW4C-1.2.23/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh83 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
87 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
91 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
96 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
117 mul TEMP1.w, nw_boneWeight.x, nw_attribute_scale1._W
121 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
125 mul TEMP1.w, nw_boneWeight.z, nw_attribute_scale1._W
130 mul TEMP1.w, nw_boneWeight.w, nw_attribute_scale1._W
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h84 #define _W w macro
120 #define nw_vertex_color_scale c20._W // �A���r�G���g�J���[�̃��W�X�^�Ƌ��L���Ă���