Searched refs:_22 (Results 1 – 15 of 15) sorted by relevance
114 projection.f._22 * position.z + in CalculateDepth()137 projection.f._22 * position.z + in CalculateDepth()
161 dstMatrix->f._22 = srcMatrix->f._22 * scale.z; in MultScale()177 dstMatrix->f._22 *= scale.z; in ScaleMatrix()
213 this->m_TransformMatrix.f._22 = x22; in SetTransformMatrix()234 this->m_TransformMatrix.f._22 = rotateMatrix.f._22; in SetRotateMatrix()254 this->m_TransformMatrix.f._22 = x22; in SetRotateMatrix()
290 parentWorldMatrix.f._22 * direction.z; in CalcInheritingDiretion()
238 pOut->z = FSqrt((pM->f._02 * pM->f._02) + (pM->f._12 * pM->f._12) + (pM->f._22 * pM->f._22));257 pOut->z = FSqrt((pM->f._20 * pM->f._20) + (pM->f._21 * pM->f._21) + (pM->f._22 * pM->f._22));
29 pSrc->f._02, pSrc->f._12, pSrc->f._22, 0.f, in MTX44Transpose()
411 ResF32 _20, _21, _22; member433 ResF32 _20, _21, _22, _23; member455 ResF32 _20, _21, _22, _23; member
65 pos->z = -( mtx.f._02 * mtx.f._03 + mtx.f._12 * mtx.f._13 + mtx.f._22 * mtx.f._23 ); in CalcPositionFromMatrix()
291 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
415 dstMtx.f._22 = srcMtx.f._22; in OverrideTransform()
438 projection._22 = scaleFactor; in ActivateTextureCoordinators()
244 isIllegal(mtx._20) || isIllegal(mtx._21) || isIllegal(mtx._22) || isIllegal(mtx._23); in isIllegal()
866 out->z = view->f._20 * vx + view->f._21 * vy + view->f._22 * vz + view->f._23 * vw; in TransformToViewCoordinate()
780 result->f._22 = mtx.f._22; in CalcRotateCurveCV_()
645 m_SkyModel->WorldMatrix()._22 = scale; in ClearBySkyModel()