Searched refs:WorldTransform (Results 1 – 7 of 7) sorted by relevance
831 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()852 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()859 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()864 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()879 if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_SCALE_ONE)) in UpdateModelViewMatrixAndNormalMatrix()884 else if (this->WorldTransform().IsEnabledFlags(CalculatedTransform::FLAG_IS_UNIFORM_SCALE)) in UpdateModelViewMatrixAndNormalMatrix()888 f32 scale = 1.0f / this->WorldTransform().Scale().x; in UpdateModelViewMatrixAndNormalMatrix()
159 CalculatedTransform& WorldTransform() { return m_CalculatedTransform; } in WorldTransform() function164 const CalculatedTransform& WorldTransform() const { return m_CalculatedTransform; } in WorldTransform() function205 return this->WorldTransform(); in TrackbackWorldTransform()
102 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()147 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()191 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
207 &this->WorldTransform(), in UpdateTransform()
461 &node->WorldTransform(), in UpdateNode()
503 &node->WorldTransform(), in UpdateNode()
506 &node->WorldTransform(), in UpdateNode()