Searched refs:WaveSound (Results 1 – 6 of 6) sorted by relevance
28 NW_UT_RUNTIME_TYPEINFO_DEFINITION(WaveSound,BasicSound);43 WaveSound::WaveSound( in WaveSound() function in nw::snd::internal::WaveSound51 void WaveSound::Initialize() in Initialize()70 void WaveSound::Finalize() in Finalize()91 void WaveSound::Prepare( in Prepare()129 void WaveSound::SetChannelPriority( int priority ) in SetChannelPriority()151 void WaveSound::SetReleasePriorityFix( bool fix ) in SetReleasePriorityFix()171 void WaveSound::OnUpdatePlayerPriority() in OnUpdatePlayerPriority()177 bool WaveSound::IsAttachedTempSpecialHandle() in IsAttachedTempSpecialHandle()182 void WaveSound::DetachTempSpecialHandle() in DetachTempSpecialHandle()[all …]
32 internal::WaveSound* sound = in WaveSoundHandle()33 ut::DynamicCast<internal::WaveSound*>( handle->detail_GetAttachedSound() ); in WaveSoundHandle()51 void WaveSoundHandle::detail_AttachSoundAsTempHandle( internal::WaveSound* sound ) in detail_AttachSoundAsTempHandle()
855 internal::WaveSound* waveSound = NULL; in detail_SetupSoundImpl()904 waveSound = AllocSound<internal::WaveSound>( in detail_SetupSoundImpl()1541 internal::WaveSound* sound, in PrepareWaveSoundImpl()
39 class WaveSound; variable41 typedef SoundInstanceManager<WaveSound, driver::WaveSoundPlayer> WaveSoundInstanceManager;43 class WaveSound : public BasicSound54 WaveSound( WaveSoundInstanceManager& manager );
623 void detail_AttachSoundAsTempHandle( internal::WaveSound* sound );626 internal::WaveSound* detail_GetAttachedSound() { return m_pSound; } in detail_GetAttachedSound()629 const internal::WaveSound* detail_GetAttachedSound() const { return m_pSound; } in detail_GetAttachedSound()634 internal::WaveSound* m_pSound;
52 class WaveSound; variable500 internal::WaveSound* sound,