Searched refs:VTXATTR_POSITION (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsDrawing.cpp | 28 VTXATTR_POSITION = 0, enumerator 96 glBindAttribLocation(m_ProgramID, VTXATTR_POSITION, "aPosition"); in InitializeShader() 102 glEnableVertexAttribArray( VTXATTR_POSITION ); in InitializeShader() 249 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in DrawLine() 271 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in DrawRectangle() 286 glEnableVertexAttribArray( VTXATTR_POSITION ); in FillRectangle() 287 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in FillRectangle() 302 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in FillTriangle() 318 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(pPointA… in FillTriangles()
|
| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmPrimitive.h | 88 VTXATTR_POSITION = 0, enumerator 134 VTXATTR_POSITION = 0, enumerator
|