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Searched refs:VTXATTR_POSITION (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp28 VTXATTR_POSITION = 0, enumerator
96 glBindAttribLocation(m_ProgramID, VTXATTR_POSITION, "aPosition"); in InitializeShader()
102 glEnableVertexAttribArray( VTXATTR_POSITION ); in InitializeShader()
249 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in DrawLine()
271 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in DrawRectangle()
286 glEnableVertexAttribArray( VTXATTR_POSITION ); in FillRectangle()
287 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in FillRectangle()
302 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(m_Posit… in FillTriangle()
318 …glVertexAttribPointer( VTXATTR_POSITION, 2, GL_FLOAT, GL_FALSE, 0, static_cast<const f32*>(pPointA… in FillTriangles()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmPrimitive.h88 VTXATTR_POSITION = 0, enumerator
134 VTXATTR_POSITION = 0, enumerator