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Searched refs:VERTEX_LIGHT_DISTANCE_ATTENUATION (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DCalcVertexLighting.vsh29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
42 …dp3 TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0…
DVertexShader.h67 #define VERTEX_LIGHT_DISTANCE_ATTENUATION 4 macro
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh29 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
42 …dp3 TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0…
/NW4C-1.2.23/sources/shaders/gfx/
DVertexShader.h67 #define VERTEX_LIGHT_DISTANCE_ATTENUATION 4 macro
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h74 VERTEX_LIGHT_DISTANCE_ATTENUATION = 4, enumerator
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp804 … endUniform - (index + 1) * VERTEX_LIGHT_SET_COUNT + VERTEX_LIGHT_DISTANCE_ATTENUATION, in ActivateVertexLight()