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Searched refs:SkeletalModel (Results 1 – 25 of 38) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp33 NW_UT_RUNTIME_TYPEINFO_DEFINITION( SkeletalModel, Model );
36 SkeletalModel*
37 SkeletalModel::Builder::Create( in Create()
78 void* memory = allocator->Alloc(sizeof(SkeletalModel)); in Create()
81 SkeletalModel* model = new(memory) SkeletalModel( in Create()
102 SkeletalModel::Accept( in Accept()
112 SkeletalModel::CreateSkeletalAnimGroup(os::IAllocator* allocator) in CreateSkeletalAnimGroup()
182 SkeletalModel::GetAnimTargetObject(const anim::ResAnimGroupMember& anim) in GetAnimTargetObject()
209 SkeletalModel::Initialize(os::IAllocator* allocator) in Initialize()
Dgfx_SceneInitializer.cpp76 void SceneInitializer::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
Dgfx_SceneBuilder.cpp145 SkeletalModel* node = SkeletalModel::Builder() in BuildSceneObject()
Dgfx_MeshRenderer.cpp172 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape()
518 SkeletalModel* skeletalModel, in SetMatrixPalette()
Dgfx_SceneTraverser.cpp98 void SceneTraverser::VisitSkeletalModel(SkeletalModel* model) in VisitSkeletalModel()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletalModel.h43 class SkeletalModel : public Model
46 NW_DISALLOW_COPY_AND_ASSIGN(SkeletalModel);
182 SkeletalModel* Create(
226 size += sizeof(SkeletalModel); in GetMemorySizeInternal()
227 SkeletalModel::GetMemorySizeForInitialize(pSize, resModel, m_Description); in GetMemorySizeInternal()
231 SkeletalModel::Description m_Description;
359 SkeletalModel( in SkeletalModel() function
364 const SkeletalModel::Description& description) in SkeletalModel()
381 virtual ~SkeletalModel() in ~SkeletalModel()
Dgfx_MeshRenderer.h37 class SkeletalModel; variable
129 SkeletalModel* skeletalModel,
Dgfx_Skeleton.h34 class SkeletalModel; variable
300 const SkeletalModel* GetOwnerSkeletalModel() const { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel()
303 SkeletalModel* GetOwnerSkeletalModel() { return m_OwnerSkeletalModel; } in GetOwnerSkeletalModel()
306 void SetOwnerSkeletalModel(SkeletalModel* ownerSkeletalModel) in SetOwnerSkeletalModel()
459 SkeletalModel* m_OwnerSkeletalModel;
Dgfx_ISceneVisitor.h29 class SkeletalModel; variable
74 virtual void VisitSkeletalModel(SkeletalModel* model) = 0;
Dgfx_RenderQueue.h158 typedef SkeletalModel ModelType;
241 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, AlwaysCalcul…
251 …typedef BasicEnqueueModelFunctor<SkeletalModel, CalculateDepthOfSkeletalModelFunctor, IsCalculatin…
306 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF…
316 …typedef BasicEnqueueModelTranslucentModelBaseFunctor<SkeletalModel, CalculateDepthOfSkeletalModelF…
516 SkeletalModel* model, in EnqueueSkeletalModel()
Dgfx_SceneUpdateHelper.h82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator()
Dgfx_SceneTraverser.h70 virtual void VisitSkeletalModel(SkeletalModel* model);
Dgfx_SceneInitializer.h91 virtual void VisitSkeletalModel(SkeletalModel* model);
Dgfx_SceneContext.h28 class SkeletalModel; variable
48 typedef ut::MoveArray<SkeletalModel*> SkeletalModelArray;
395 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp63 SmModel::SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel ) in SetModel()
216 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate()
220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate()
415 …nw::gfx::SkeletalModel* pParentSkeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(m_pPar… in updateConstrain()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmModel.h47 void SetModel( nw::gfx::Model* pModel, nw::gfx::SkeletalModel* pSkelModel );
144 nw::gfx::SkeletalModel* m_SkeletalModel;
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp102 nw::gfx::SkeletalModel* skeletalModel;
238 nw::gfx::SkeletalModel* model, in InitializeSkeletalAnim()
350 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
487 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel()
497 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
510 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp94 nw::gfx::SkeletalModel* s_AnimModel = NULL;
225 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
288 ChangeSpeed(nw::gfx::SkeletalModel* model) in ChangeSpeed()
400 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp98 nw::gfx::SkeletalModel* s_AnimModel = NULL;
233 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
279 ChangeAnimation(nw::gfx::SkeletalModel* model) in ChangeAnimation()
381 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp458 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
521 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp104 nw::gfx::SkeletalModel* s_AnimModel = NULL;
275 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
411 UpdateBlender(nw::gfx::SkeletalModel* model) in UpdateBlender()
556 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp98 nw::gfx::SkeletalModel* s_AnimModel = NULL;
224 InitializeSkeletalAnim(nw::gfx::SkeletalModel* model) in InitializeSkeletalAnim()
355 s_AnimModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp344 if (nw::ut::IsTypeOf<nw::gfx::SkeletalModel>(node)) in BuildResources()
346 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp133 nw::gfx::SkeletalModel* s_SkeletalModel = NULL;
197 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject()
505 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h513 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation()
514 nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimation()

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