| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResGraphicsFile.cpp | 35 ResGraphicsFile::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResGraphicsFile 45 result |= this->GetLutSets( i ).Setup(allocator, graphicsFile); in Setup() 51 result |= this->GetLights( i ).Setup(allocator, graphicsFile); in Setup() 57 result |= this->GetFogs( i ).Setup(allocator, graphicsFile); in Setup() 63 result |= this->GetShaders( i ).Setup(allocator, graphicsFile); in Setup() 69 result |= this->GetTextures( i ).Setup(allocator, graphicsFile); in Setup() 75 result |= this->GetSkeletalAnims( i ).Setup(allocator, graphicsFile); in Setup() 81 result |= this->GetMaterialAnims( i ).Setup(allocator, graphicsFile); in Setup() 87 result |= this->GetVisibilityAnims( i ).Setup(allocator, graphicsFile); in Setup() 93 result |= this->GetCameraAnims( i ).Setup(allocator, graphicsFile); in Setup() [all …]
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| D | gfx_ResVertex.cpp | 102 ResVertexAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexAttribute 108 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup() 112 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup() 116 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup() 142 ResVertexParamAttribute::Setup() in Setup() function in nw::gfx::res::ResVertexParamAttribute 154 ResVertexStream::Setup() in Setup() function in nw::gfx::res::ResVertexStream 203 ResInterleavedVertexStream::Setup() in Setup() function in nw::gfx::res::ResInterleavedVertexStream
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| D | gfx_ResFragmentShader.cpp | 28 ResFragmentShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentShader 35 result |= resFragmentLightingTable.Setup(allocator, graphicsFile); in Setup() 48 ResFragmentLightingTable::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFragmentLightingTable 64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup() 79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup() 94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup() 109 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup() 124 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup() 139 result |= this->GetFresnelSampler().GetSampler().Setup(); in Setup()
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| D | gfx_ResModel.cpp | 35 ResModel::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResModel 47 result |= this->GetShapes( i ).Setup(); in Setup() 54 result |= this->GetMaterials( i ).Setup(allocator, graphicsFile); in Setup() 66 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
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| D | gfx_ResLight.cpp | 28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLight 47 result |= fragment.GetDistanceSampler().Setup(); in Setup() 66 result |= resLut.Setup(); in Setup()
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| D | gfx_ResParticleModel.cpp | 35 ResParticleModel::Setup() in Setup() function in nw::gfx::res::ResParticleModel 47 particleSet.Setup(); in Setup()
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| D | gfx_ResShape.cpp | 136 ResShape::Setup() in Setup() function in nw::gfx::res::ResShape 177 resShape.GetPrimitiveSets( i ).Setup(); in ResShape_Setup() 201 resSeparateShape.GetVertexAttributes( i ).Setup(); in ResSeparateDataShape_Setup() 230 ResPrimitiveSet::Setup() in Setup() function in nw::gfx::res::ResPrimitiveSet 238 (*it).Setup(); in Setup() 251 ResPrimitive::Setup() in Setup() function in nw::gfx::res::ResPrimitive
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| D | gfx_ResFog.cpp | 28 ResFog::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResFog 41 result |= this->GetFogSampler().Setup(); in Setup()
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| D | gfx_ResLookupTable.cpp | 89 ResLookupTable::Setup() in Setup() function in nw::gfx::res::ResLookupTable 141 ResLookupTableSet::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResLookupTableSet 152 result |= this->GetSamplers( i ).Setup(); in Setup()
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| D | gfx_ResMaterial.cpp | 31 ResMaterial::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResMaterial 60 result |= resFragmentShader.Setup(allocator, graphicsFile); in Setup() 121 result |= resTextureMapper.Setup(allocator, graphicsFile); in SetupTextures() 190 result |= resMaterial.GetProceduralTextureMapper().Setup(allocator, graphicsFile); in SetupTextures() 339 result |= setupShader.Setup(allocator, graphicsFile); in SetupShader()
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| D | gfx_ResParticleSet.cpp | 39 ResParticleSet::Setup() in Setup() function in nw::gfx::res::ResParticleSet
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| D | gfx_ResShader.cpp | 99 ResShader::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() function in nw::gfx::res::ResShader 197 resBinaryShader.GetDescriptions(i).Setup(allocator); in ResBinaryShader_Setup() 262 ResShaderProgramDescription::Setup(os::IAllocator* allocator) in Setup() function in nw::gfx::res::ResShaderProgramDescription
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResParticleShapeBuilder.h | 52 void Setup(); 79 void Setup(); 99 void Setup(); 119 void Setup(); 139 void Setup();
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| D | gfx_ResParticleForm.h | 56 void Setup(); 84 void Setup(); 120 void Setup(); 156 void Setup(); 176 void Setup(); 204 void Setup(); 240 void Setup();
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| D | gfx_ResVertex.h | 114 void Setup(); 193 void Setup(); 369 void Setup(); 405 void Setup();
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| D | gfx_ResLookupTable.h | 92 Result Setup(); 209 Result Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| D | gfx_ResParticleShape.h | 49 void Setup();
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| D | gfx_ResParticleModel.h | 53 void Setup();
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| D | gfx_ResShape.h | 139 void Setup(); 210 void Setup(); 344 Result Setup();
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| D | gfx_ResMesh.h | 159 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);
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| /NW4C-1.2.23/tools/SoundPlayer/ |
| D | Readme.txt | 9 - Setup Method 28 Setup Method
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| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnim.cpp | 217 ResTextureAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResTextureAnim 375 ResMemberAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResMemberAnim 380 return static_cast<ResTextureAnim&>(*this).Setup(allocator, graphicsFile); in Setup() 492 ResAnim::Setup(os::IAllocator* allocator, gfx::ResGraphicsFile graphicsFile) in Setup() function in nw::anim::res::ResAnim 499 result |= member.Setup(allocator, graphicsFile); in Setup()
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| /NW4C-1.2.23/tools/LayoutViewer/ |
| D | Readme.txt | 9 - Setup Method 29 Setup Method
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_StreamSound.h | 51 void Setup(
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_CalculatedTransform.cpp | 28 CalculatedTransform::Setup(const ResBone bone) in Setup() function in nw::gfx::CalculatedTransform
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