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Searched refs:SetSourceRgb (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp678 combiner0.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_TEXTURE0); in SetupShadowMaterial()
679 combiner0.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_CONSTANT); in SetupShadowMaterial()
685 combiner1.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_TEXTURE1); in SetupShadowMaterial()
686 combiner1.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_PREVIOUS); in SetupShadowMaterial()
692 combiner2.SetSourceRgb(0, nw::gfx::ResTextureCombiner::SOURCE_FRAGMENT_PRIMARY_COLOR); in SetupShadowMaterial()
693 combiner2.SetSourceRgb(1, nw::gfx::ResTextureCombiner::SOURCE_PREVIOUS); in SetupShadowMaterial()
694 combiner2.SetSourceRgb(2, nw::gfx::ResTextureCombiner::SOURCE_FRAGMENT_SECONDARY_COLOR); in SetupShadowMaterial()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResFragmentShader.h856 void SetSourceRgb(s32 index, Source value) in SetSourceRgb() function