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Searched refs:SceneContext (Results 1 – 25 of 27) sorted by relevance

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/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdater.h31 class SceneContext; variable
129 virtual void UpdateAll(SceneContext* sceneContext);
135 void UpdateTransformNode(SceneContext* sceneContext) const;
141 void UpdateSkeletalModel(SceneContext* sceneContext) const;
147 void UpdateAnim(SceneContext* sceneContext) const;
155 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)…
173 SceneContext* sceneContext,
191 SceneContext* sceneContext,
211 SceneContext* sceneContext,
Dgfx_ISceneUpdater.h27 class SceneContext; variable
90 virtual void UpdateAll(SceneContext* sceneContext) = 0;
111 SceneContext* sceneContext,
129 SceneContext* sceneContext,
149 SceneContext* sceneContext,
Dgfx_ParticleSceneUpdater.h29 class SceneContext; variable
82 SceneContext* sceneContext,
89 virtual void SwapBuffer(SceneContext* /*sceneContext*/) {} in SwapBuffer() argument
Dgfx_SceneTraverser.h26 class SceneContext; variable
58 void Begin(SceneContext* sceneContext);
91 SceneContext* m_SceneContext;
Dgfx_SceneContext.h89 class SceneContext : public GfxObject
92 NW_DISALLOW_COPY_AND_ASSIGN(SceneContext);
223 SceneContext* Create(os::IAllocator* allocator);
993 SceneContext( in SceneContext() function
1025 virtual ~SceneContext() {} in ~SceneContext()
Dgfx_SceneNode.h33 class SceneContext; variable
72 typedef ut::Signal2<void, SceneNode*, SceneContext*> UpdateSignal;
247 SceneContext* sceneContext) in UpdateTransform()
Dgfx_TransformNode.h42 typedef ut::Signal2<void, TransformNode*, SceneContext*> CalculateMatrixSignal;
182 SceneContext* sceneContext);
Dgfx_SceneEnvironmentSetting.h118 void ResolveReference(const SceneContext& sceneContext);
Dgfx_SceneUpdateHelper.h166 SceneContext* sceneContext, in SubmitView()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h43 class SceneContext; variable
553 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description()
554 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description()
555 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description()
556 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description()
557 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description()
558 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description()
559 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
560 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description()
561 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description()
[all …]
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp71 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll()
87 SceneContext* sceneContext, in SubmitView()
111 SceneContext* sceneContext, in SubmitView()
136 SceneContext* sceneContext, in SubmitView()
158 SceneUpdater::UpdateTransformNode(SceneContext* sceneContext) const in UpdateTransformNode()
176 SceneUpdater::UpdateSkeletalModel(SceneContext* sceneContext) const in UpdateSkeletalModel()
198 SceneUpdater::UpdateAnim(SceneContext* sceneContext) const in UpdateAnim()
210 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim()
Dgfx_SceneContext.cpp26 SceneContext*
27 SceneContext::Builder::Create( in Create()
66 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create()
69 SceneContext* context = new(memory) SceneContext( in Create()
Dgfx_ParticleSceneUpdater.cpp58 SceneContext* sceneContext, in UpdateNode()
Dgfx_SceneTraverser.cpp56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin()
Dgfx_TransformNode.cpp183 SceneContext* sceneContext) in UpdateTransform()
Dgfx_SceneEnvironmentSetting.cpp94 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmSceneCtrl.h64 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext()
67 nw::gfx::SceneContext* m_SceneContext;
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp344 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings()
366 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment()
404 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView()
1008 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp340 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
370 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
421 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp180 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp192 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp575 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()

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