| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdater.h | 31 class SceneContext; variable 129 virtual void UpdateAll(SceneContext* sceneContext); 135 void UpdateTransformNode(SceneContext* sceneContext) const; 141 void UpdateSkeletalModel(SceneContext* sceneContext) const; 147 void UpdateAnim(SceneContext* sceneContext) const; 155 …void EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing)… 173 SceneContext* sceneContext, 191 SceneContext* sceneContext, 211 SceneContext* sceneContext,
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| D | gfx_ISceneUpdater.h | 27 class SceneContext; variable 90 virtual void UpdateAll(SceneContext* sceneContext) = 0; 111 SceneContext* sceneContext, 129 SceneContext* sceneContext, 149 SceneContext* sceneContext,
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| D | gfx_ParticleSceneUpdater.h | 29 class SceneContext; variable 82 SceneContext* sceneContext, 89 virtual void SwapBuffer(SceneContext* /*sceneContext*/) {} in SwapBuffer() argument
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| D | gfx_SceneTraverser.h | 26 class SceneContext; variable 58 void Begin(SceneContext* sceneContext); 91 SceneContext* m_SceneContext;
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| D | gfx_SceneContext.h | 89 class SceneContext : public GfxObject 92 NW_DISALLOW_COPY_AND_ASSIGN(SceneContext); 223 SceneContext* Create(os::IAllocator* allocator); 993 SceneContext( in SceneContext() function 1025 virtual ~SceneContext() {} in ~SceneContext()
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| D | gfx_SceneNode.h | 33 class SceneContext; variable 72 typedef ut::Signal2<void, SceneNode*, SceneContext*> UpdateSignal; 247 SceneContext* sceneContext) in UpdateTransform()
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| D | gfx_TransformNode.h | 42 typedef ut::Signal2<void, TransformNode*, SceneContext*> CalculateMatrixSignal; 182 SceneContext* sceneContext);
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| D | gfx_SceneEnvironmentSetting.h | 118 void ResolveReference(const SceneContext& sceneContext);
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| D | gfx_SceneUpdateHelper.h | 166 SceneContext* sceneContext, in SubmitView()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 43 class SceneContext; variable 553 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description() 554 maxModels(gfx::SceneContext::DEFAULT_MAX_MODELS), in Description() 555 maxSkeletalModels(gfx::SceneContext::DEFAULT_MAX_SKELETAL_MODELS), in Description() 556 maxCameras(gfx::SceneContext::DEFAULT_MAX_CAMERAS), in Description() 557 maxLights(gfx::SceneContext::DEFAULT_MAX_LIGHTS), in Description() 558 maxFragmentLights(gfx::SceneContext::DEFAULT_MAX_FRAGMENT_LIGHTS), in Description() 559 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description() 560 maxHemiSphereLights(gfx::SceneContext::DEFAULT_MAX_HEMISPHERE_LIGHTS), in Description() 561 maxAmbientLights(gfx::SceneContext::DEFAULT_MAX_AMBIENT_LIGHTS), in Description() [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 71 SceneUpdater::UpdateAll(SceneContext* sceneContext) in UpdateAll() 87 SceneContext* sceneContext, in SubmitView() 111 SceneContext* sceneContext, in SubmitView() 136 SceneContext* sceneContext, in SubmitView() 158 SceneUpdater::UpdateTransformNode(SceneContext* sceneContext) const in UpdateTransformNode() 176 SceneUpdater::UpdateSkeletalModel(SceneContext* sceneContext) const in UpdateSkeletalModel() 198 SceneUpdater::UpdateAnim(SceneContext* sceneContext) const in UpdateAnim() 210 SceneUpdater::EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming… in EvaluateAnim()
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| D | gfx_SceneContext.cpp | 26 SceneContext* 27 SceneContext::Builder::Create( in Create() 66 void* memory = allocator->Alloc(sizeof(SceneContext)); in Create() 69 SceneContext* context = new(memory) SceneContext( in Create()
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| D | gfx_ParticleSceneUpdater.cpp | 58 SceneContext* sceneContext, in UpdateNode()
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| D | gfx_SceneTraverser.cpp | 56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin()
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| D | gfx_TransformNode.cpp | 183 SceneContext* sceneContext) in UpdateTransform()
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| D | gfx_SceneEnvironmentSetting.cpp | 94 SceneEnvironmentSetting::ResolveReference(const SceneContext& sceneContext) in ResolveReference()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmSceneCtrl.h | 64 nw::gfx::SceneContext* GetSceneContext() { return m_SceneContext; } in GetSceneContext() 67 nw::gfx::SceneContext* m_SceneContext;
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 344 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetSceneEnvironmentSettings() 366 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SetEnvironment() 404 gfx::SceneContext* sceneContext = sceneSystem->GetSceneContext(); in SubmitView() 1008 sceneSystem->m_SceneContext = gfx::SceneContext::Builder() in Create()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 340 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 370 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() 421 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 68 m_SceneContext = nw::gfx::SceneContext::Builder() in SmSceneCtrl()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 180 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 192 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 575 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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