Searched refs:SHADER_RESOURCE_FILE_NAME (Results 1 – 1 of 1) sorted by relevance
98 static const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_DefaultShader.bcsdr"); variable173 …aderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_NAME); in InitializeGraphics()