Searched refs:ResLight (Results 1 – 11 of 11) sorted by relevance
125 class ResLight : public ResTransformNode130 NW_RES_CTOR_INHERIT( ResLight, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument162 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray;167 class ResFragmentLight : public ResLight182 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument351 class ResAmbientLight : public ResLight357 NW_RES_CTOR_INHERIT( ResAmbientLight, ResLight )377 class ResVertexLight : public ResLight392 NW_RES_CTOR_INHERIT( ResVertexLight, ResLight ) in NW_RES_CTOR_INHERIT() argument490 class ResHemiSphereLight : public ResLight[all …]
32 class ResLight; variable
444 …NW_RES_FIELD_CLASS_DIC_DECL( ResLight, Lights, nw::ut::ResDicPatricia ) // GetLigh…
28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()83 ResLight::Cleanup() in Cleanup()
123 m_OriginalValue = ResLight(NULL); in DestroyOriginalValue()139 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
113 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()114 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
115 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()116 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
133 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()134 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
132 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()133 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
132 ResLight m_OriginalValue;
534 ResLight light(object); in SetValue()