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Searched refs:ResLight (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResLight.h125 class ResLight : public ResTransformNode
130 NW_RES_CTOR_INHERIT( ResLight, ResTransformNode ) in NW_RES_CTOR_INHERIT() argument
162 typedef nw::ut::ResArrayPatricia<ResLight>::type ResLightArray;
167 class ResFragmentLight : public ResLight
182 NW_RES_CTOR_INHERIT( ResFragmentLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
351 class ResAmbientLight : public ResLight
357 NW_RES_CTOR_INHERIT( ResAmbientLight, ResLight )
377 class ResVertexLight : public ResLight
392 NW_RES_CTOR_INHERIT( ResVertexLight, ResLight ) in NW_RES_CTOR_INHERIT() argument
490 class ResHemiSphereLight : public ResLight
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Dgfx_ResSceneEnvironmentSetting.h32 class ResLight; variable
Dgfx_ResGraphicsFile.h444 …NW_RES_FIELD_CLASS_DIC_DECL( ResLight, Lights, nw::ut::ResDicPatricia ) // GetLigh…
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResLight.cpp28 ResLight::Setup(os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup()
83 ResLight::Cleanup() in Cleanup()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp123 m_OriginalValue = ResLight(NULL); in DestroyOriginalValue()
139 ResLight resLight = ResDynamicCast<ResLight>(this->GetResSceneObject()); in GetAnimTargetObject()
Dgfx_AmbientLight.cpp113 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
114 resAmbientLight->m_Header.signature = ResLight::SIGNATURE; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp115 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
116 resHemiSphereLight->m_Header.signature = ResLight::SIGNATURE; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp133 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
134 resVertexLight->m_Header.signature = ResLight::SIGNATURE; in CreateResVertexLight()
Dgfx_FragmentLight.cpp132 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
133 resFragmentLight->m_Header.signature = ResLight::SIGNATURE; in CreateResFragmentLight()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Light.h132 ResLight m_OriginalValue;
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp534 ResLight light(object); in SetValue()