Searched refs:ProjectionMatrix (Results 1 – 8 of 8) sorted by relevance
110 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()133 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
160 math::MTX44& ProjectionMatrix() { return m_ProjectionMatrix; } in ProjectionMatrix() function163 const math::MTX44& ProjectionMatrix() const { return m_ProjectionMatrix; } in ProjectionMatrix() function
334 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()336 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()338 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
483 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()485 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()487 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
525 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()527 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()529 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
528 nn::math::MTX44& projOriginal = s_BaseCamera->ProjectionMatrix(); in UpdateCamera()530 nn::math::MTX44& projL = s_LeftCamera->ProjectionMatrix(); in UpdateCamera()532 nn::math::MTX44& projR = s_RightCamera->ProjectionMatrix(); in UpdateCamera()
843 nn::math::MTX44& projOriginal = baseCamera->ProjectionMatrix(); in CalcStereoCamera()845 nn::math::MTX44& projL = leftCamera->ProjectionMatrix(); in CalcStereoCamera()847 nn::math::MTX44& projR = rightCamera->ProjectionMatrix(); in CalcStereoCamera()
313 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()318 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()