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Searched refs:ParticleShape (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleShape.cpp33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(ParticleShape, SceneObject);
40 ParticleShape* shape, in SetupParticleVertexAttributeCommand()
197 ParticleShape* shape) in SetupDeactivateParticleVertexAttributeCommand()
251 ParticleShape* shape, in CreatePrimitiveCommandCache()
340 ParticleShape::CreateCommandCache( in CreateCommandCache()
360 ParticleShape::GetMemorySizeInternal( in GetMemorySizeInternal()
382 int nodeMemorySize = sizeof(ParticleShape); in GetMemorySizeInternal()
397 ParticleShape::GetDeviceMemorySizeInternal( in GetDeviceMemorySizeInternal()
423 ParticleShape*
424 ParticleShape::Create( in Create()
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Dgfx_ParticleCollection.cpp198 ParticleShape::AddVertexParamSize(GL_FLOAT, 1, collectionMemorySize); in GetMemorySizeInternal()
206 ParticleShape::AddVertexParamSize(GL_FLOAT, 3, collectionMemorySize); in GetMemorySizeInternal()
211 ParticleShape::AddVertexParamSize(GL_FLOAT, 2, collectionMemorySize); in GetMemorySizeInternal()
259 ParticleShape::AddVertexParamSize(GL_FLOAT, 1, collectionMemorySize); in GetMemorySizeInternal()
263 ParticleShape::AddVertexParamSize(GL_FLOAT, 1, collectionMemorySize); in GetMemorySizeInternal()
268 ParticleShape::AddVertexParamSize(GL_FLOAT, 3, collectionMemorySize); in GetMemorySizeInternal()
274 ParticleShape::AddVertexParamSize(GL_FLOAT, 3, collectionMemorySize); in GetMemorySizeInternal()
278 ParticleShape::AddVertexParamSize(GL_FLOAT, 2, collectionMemorySize); in GetMemorySizeInternal()
282 ParticleShape::AddVertexParamSize(GL_FLOAT, 2, collectionMemorySize); in GetMemorySizeInternal()
328 ParticleShape::AddVertexStreamSize(GL_FLOAT, 1, capacity, deviceMemorySize); in GetDeviceMemorySizeInternal()
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Dgfx_ParticleModel.cpp77 ParticleShape::GetMemorySizeInternal( in GetMemorySizeInternal()
111 ParticleShape::GetDeviceMemorySizeInternal( in GetDeviceMemorySizeInternal()
166 ParticleShape* shapeNode = ParticleShape::Create( in Create()
247 size += sizeof(ParticleShape*) * description.particleSetCount; in GetMemorySizeForInitialize()
278 void* memory = allocator->Alloc(sizeof(ParticleShape*) * m_MaximumParticleSet); in Initialize()
285 m_ParticleShapes = ut::MoveArray<ParticleShape*>(memory, m_MaximumParticleSet, allocator); in Initialize()
Dgfx_MeshRenderer.cpp266 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape()
Dgfx_ParticleSet.cpp385 ParticleShape* shape in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleShape.h27 class ParticleShape; variable
41 class ParticleShape : public SceneObject
44 NW_DISALLOW_COPY_AND_ASSIGN(ParticleShape);
74 static ParticleShape* Create(
413 ParticleShape(
421 virtual ~ParticleShape();
Dgfx_ParticleModel.h269 bool AttachParticleShape(ParticleShape* node) in AttachParticleShape()
289 ParticleShape* GetParticleShapes(int index) in GetParticleShapes()
299 const ParticleShape* GetParticleShapes(int index) const in GetParticleShapes()
380 ut::MoveArray<ParticleShape*> m_ParticleShapes;
Dgfx_ParticleCollection.h80 ParticleShape* shape);
316 ParticleShape* shape = this->m_ParticleShape; in SwapBuffer()
412 ParticleShape* m_ParticleShape;
Dgfx_ParticleSet.h34 class ParticleShape; variable
126 ParticleShape* shape);