Searched refs:PARTICLE_EFFECT_NUM (Results 1 – 1 of 1) sorted by relevance
304 #define PARTICLE_EFFECT_NUM (10) macro335 s_ParticleEffect->AddPool(PARTICLE_EFFECT_NUM); in InitializeParticleApplicationDemo()384 for ( u32 i = 0; i < PARTICLE_EFFECT_NUM; ++i) in UpdateParticleApplicationDemo()418 u32 alive[PARTICLE_EFFECT_NUM]; in ReportParticleApplicationDemo()419 for ( u32 i = 0; i < PARTICLE_EFFECT_NUM; ++i) in ReportParticleApplicationDemo()