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Searched refs:NW_RES_FIELD_VECTOR3_DECL (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/ut/
Dut_ResPrimitive.h86 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition()
106 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
127 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, CenterPosition ) // GetCenterPosition()
137 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Size ) // GetSize()
Dut_ResDeclMacros.h54 #define NW_RES_FIELD_VECTOR3_DECL( type, name ) \ macro
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResParticleInitializer.h103 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
129 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
303 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ImmediateValue )
325 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue )
348 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, BaseValue )
349 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Random )
Dgfx_ResCamera.h276 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition()
315 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, TargetPosition ) // VEC3& GetTargetPosition()
316 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, UpwardVector ) // VEC3& GetUpwardVector()
346 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, ViewRotate ) // VEC3& GetViewRotate()
Dgfx_ResLight.h270 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
445 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
446NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DistanceAttenuation ) // VEC3& GetDistanceAttenuation() in NW_RES_CTOR_INHERIT()
532 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // VEC3& GetDirection() in NW_RES_CTOR_INHERIT()
Dgfx_ResParticleForm.h81 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
116 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
236 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Scale )
Dgfx_ResProceduralTexture.h93 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseU ) // GetNoiseU()
94 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, NoiseV ) // GetNoiseV()
Dgfx_ResParticleUpdater.h256 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Direction ) // GetDirection()
279 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Axis ) // GetAxis()
301 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, Power ) // GetPower()
344 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DefaultValue )
Dgfx_ResParticleShapeBuilder.h50 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, DrawOffset )
Dgfx_ResShape.h308 NW_RES_FIELD_VECTOR3_DECL( nw::math::VEC3, PositionOffset ) // GetPositionOffset() in NW_RES_FIELD_VECTOR3_DECL() function