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Searched refs:NW_DEMO_FILE_PATH (Results 1 – 25 of 46) sorted by relevance

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/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp69 NW_DEMO_FILE_PATH(L"Lutset.bclts"),
70 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"),
75 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)),
76 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)),
77 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)…
78 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f…
79 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.…
80 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0…
81 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0…
84 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
[all …]
/NW4C-1.2.23/demos/Nw4cDemo/sources/
Ddemo.cpp128 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_bg.bcmdl"), GfxCtrl::GFX_CTRL_V… in InitializeScene()
135 …m_Pierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_pierrot.bcmdl"), GfxCtrl::GFX_CT… in InitializeScene()
139 …m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience_pierrot.bcmdl"), Gfx… in InitializeScene()
144 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_rbt.bcmdl"), GfxCtrl::GFX_CTRL_VRA… in InitializeScene()
148 …m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience_rbt.bcmdl"), GfxCtrl::… in InitializeScene()
153 …m_Stage = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"stage_mat_fix.bcmdl"), GfxCtrl::GFX_CT… in InitializeScene()
157 …m_StageObject = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"stage_object.bcmdl"), GfxCtrl::G… in InitializeScene()
162 …m_Audience = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"toy_audience.bcmdl"), GfxCtrl::GFX_… in InitializeScene()
167 m_GfxCtrl->CreateSceneEnvironment( NW_DEMO_FILE_PATH(L"mrn_rbt_light.bcenv") ); in InitializeScene()
170 m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"paper_storm_particle.bcres") ); in InitializeScene()
[all …]
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
43 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
48 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
307 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl");
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"MultiAnimation.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
49 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
50 NW_DEMO_FILE_PATH(L"MatAnim.bcmata"),
51 NW_DEMO_FILE_PATH(L"VisibilityAnim.bcmdla"),
52 NW_DEMO_FILE_PATH(L"CameraAnim.bccam"),
[all …]
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp38 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
39 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
44 NW_DEMO_FILE_PATH(L"Cube.bcmdl"),
45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"WalkLower.bcskla"),
54 NW_DEMO_FILE_PATH(L"RunUpper.bcskla")
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
54 NW_DEMO_FILE_PATH(L"Run.bcskla")
59 NW_DEMO_FILE_PATH(L"RedFading.bcmata"),
60 NW_DEMO_FILE_PATH(L"GreenFading.bcmata")
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
54 NW_DEMO_FILE_PATH(L"Run.bcskla")
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
51 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Walk.bcskla");
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp42 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
43 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
44 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
48 NW_DEMO_FILE_PATH(L"fire_particle_all.bcptl"),
49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
50 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
40 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp43 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
44 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
45 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
49 NW_DEMO_FILE_PATH(L"fire_particle_all.bcptl"),
50 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
51 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/lyt/multiArc/sources/
Dmain.cpp165 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout1.arc"), 128); in nnMain()
169 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout2.arc"), 128); in nnMain()
173 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout3.arc"), 128); in nnMain()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp119 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
120 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
121 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
125 NW_DEMO_FILE_PATH(L"DynamicMaterial.bcmdl"),
126 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
127 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
151 static const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Lutset.bclts");
152 static const wchar_t* TEXTURE_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Texture2.bctex");
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
40 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
45 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
46 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
47 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp41 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
42 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
43 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
294 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl");
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
40 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
296 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl");
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp40 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
41 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
46 NW_DEMO_FILE_PATH(L"Male.bcmdl"),
47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
53 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp39 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
40 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
303 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"rain_follow_on.bcptl");
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp53 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
54 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
55 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
59 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"),
60 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
61 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp41 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
42 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
43 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
307 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl");
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp281 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
282 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
283 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
287 NW_DEMO_FILE_PATH(L"MaleShadow.bcmdl"),
288 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
289 NW_DEMO_FILE_PATH(L"SpotLight.bcenv"),
290 NW_DEMO_FILE_PATH(L"AmbientLight.bcenv"),
293 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla");
295 const wchar_t* SHADOW_MATERIAL_FILE_NAME = NW_DEMO_FILE_PATH(L"ShadowModel.bcmdl");
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp41 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
42 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
43 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
47 NW_DEMO_FILE_PATH(L"Mobile.bcres"),
48 NW_DEMO_FILE_PATH(L"Mobile.bcskla"),
49 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
50 NW_DEMO_FILE_PATH(L"Light.bclgt"),
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp283 const wchar_t* FONT_SHADER_FILE_NAME = NW_DEMO_FILE_PATH(L"nwfont_RectDrawerShader.shbin");
284 const wchar_t* FONT_FILE_NAME = NW_DEMO_FILE_PATH(L"Font.bcfnt");
285 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
289 NW_DEMO_FILE_PATH(L"MaleShadow.bcmdl"),
290 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
291 NW_DEMO_FILE_PATH(L"SpotLight.bcenv"),
292 NW_DEMO_FILE_PATH(L"AmbientLight.bcenv"),
295 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla");
297 const wchar_t* SHADOW_MATERIAL_FILE_NAME = NW_DEMO_FILE_PATH(L"ShadowModel.bcmdl");
/NW4C-1.2.23/demos/lyt/archiveFont/sources/
Dmain.cpp190 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout.arc"), 128); in nnMain()
206 … ReadArchiveFont(pArchiveFont , NW_DEMO_FILE_PATH(L"sample.bcfna"), demoApp.GetDeviceAllocator()); in nnMain()

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