Searched refs:NWGetCurrentCmdBuffer (Results 1 – 5 of 5) sorted by relevance
389 NWGetCurrentCmdBuffer() in NWGetCurrentCmdBuffer() function710 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fv()851 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform3fv()960 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform2fv()1069 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform1fv()1163 u32* command = (u32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fvBegin()1231 f32* command = (f32*)NWGetCurrentCmdBuffer(); in NWSetUniform4fvContinuous()1380 m_StartAddr = NWGetCurrentCmdBuffer(); in Begin()1390 m_EndAddr = NWGetCurrentCmdBuffer(); in End()1399 void* current = NWGetCurrentCmdBuffer(); in Rollback()
90 u32* currentBuffer = static_cast<u32*>( internal::NWGetCurrentCmdBuffer() ); in BuildCommonCommand()117 u32* currentBuffer = static_cast<u32*>( internal::NWGetCurrentCmdBuffer() ); in BuildShaderProgramCommand()
191 u32* command = static_cast<u32*>( NWGetCurrentCmdBuffer() ); in SetupActivateVertexAttributeCommand_()420 u32* command = static_cast<u32*>( NWGetCurrentCmdBuffer() ); in SetupDeactivateVertexAttributeCommand_()
293 u32* command = (u32*)internal::NWGetCurrentCmdBuffer(); in RenderParticleShape()
937 u32* command = reinterpret_cast<u32*>(internal::NWGetCurrentCmdBuffer()); in RenderPrimitive()