Searched refs:IsPlayerAvailable (Results 1 – 4 of 4) sorted by relevance
262 if ( ! IsPlayerAvailable() ) return false; in ReadStreamDataInfo()268 if ( ! IsPlayerAvailable() ) return 0; in GetPlayLoopCount()274 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()280 if ( ! IsPlayerAvailable() ) return 0.0f; in GetFilledBufferPercentage()286 if ( ! IsPlayerAvailable() ) return false; in IsPrepared()292 if ( ! IsPlayerAvailable() ) return false; in IsSuspendByLoadingDelay()
189 if ( ! IsPlayerAvailable() ) return false; in ReadWaveSoundDataInfo()195 if ( ! IsPlayerAvailable() ) return 0; in GetPlaySamplePosition()
665 if ( ! IsPlayerAvailable() ) in ReadVariable()712 if ( ! IsPlayerAvailable() ) in ReadTrackVariable()810 if ( ! IsPlayerAvailable() ) { in GetTick()
364 bool IsPlayerAvailable() const { return m_PlayerAvailableFlag; } in IsPlayerAvailable() function