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Searched refs:INVALID_ID (Results 1 – 18 of 18) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchive.h78 static const ItemId INVALID_ID = 0xffffffff; variable
259 bankIds[ i ] = INVALID_ID; in SequenceSoundInfo()
330 BankInfo() : fileId( INVALID_ID ) {} in BankInfo()
354 WaveArchiveInfo() : fileId( INVALID_ID ), isLoadIndividual( false ) {} in WaveArchiveInfo()
399 : startId( INVALID_ID ), in SoundGroupInfo()
400 endId( INVALID_ID ), in SoundGroupInfo()
419 GroupInfo() : fileId( INVALID_ID ) {} in GroupInfo()
Dsnd_WaveSoundHandle.h543 return internal::BasicSound::INVALID_ID; in GetId()
Dsnd_SoundStartable.h293 bankIds[ i ] = SoundArchive::INVALID_ID; in SeqSoundInfo()
Dsnd_SoundHandle.h605 return internal::BasicSound::INVALID_ID; in GetId()
Dsnd_Global.h241 static const u32 INVALID_ID = 0xffffffff;
Dsnd_StreamSoundHandle.h636 return internal::BasicSound::INVALID_ID; in GetId()
Dsnd_SequenceSoundHandle.h990 return internal::BasicSound::INVALID_ID; in GetId()
Dsnd_SoundDataManager.h345 SoundArchive::ItemId waveSoundSetId = SoundArchive::INVALID_ID );
Dsnd_BasicSound.h233 static const u32 INVALID_ID = 0xffffffff; variable
Dsnd_SoundArchiveFile.h405 if ( index >= GetFileIdCount() ) return SoundArchive::INVALID_ID;
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundStartable.cpp117 if ( soundId == SoundArchive::INVALID_ID ) in StartSound()
180 if ( soundId == SoundArchive::INVALID_ID ) in HoldSound()
231 if ( soundId == SoundArchive::INVALID_ID ) in PrepareSound()
Dsnd_SoundDataManager.cpp180 if ( itemId == SoundArchive::INVALID_ID ) return false; in LoadData()
282 if ( bankId != SoundArchive::INVALID_ID ) in LoadSequenceSound()
331 u32 warcId = SoundArchive::INVALID_ID; in LoadWaveSound()
358 if ( waveSoundSetId != SoundArchive::INVALID_ID ) in LoadWaveSound()
927 return SoundArchive::INVALID_ID; in detail_GetFileId()
955 if ( itemId == SoundArchive::INVALID_ID ) return false; in IsDataLoaded()
973 return IsWaveArchiveDataLoaded( itemId, SoundArchive::INVALID_ID ); in IsDataLoaded()
1007 if ( bankId != SoundArchive::INVALID_ID ) in IsSequenceSoundDataLoaded()
1122 if ( waveIndex != SoundArchive::INVALID_ID ) in IsWaveArchiveDataLoaded()
Dsnd_SoundArchiveFile.cpp32 const u32 DEFAULT_STRING_ID = SoundArchive::INVALID_ID;
188 if ( stringId == SoundArchive::INVALID_ID ) in GetString()
205 return SoundArchive::INVALID_ID; in GetItemIdImpl()
211 return SoundArchive::INVALID_ID; in GetItemIdImpl()
386 SoundArchive::FileId fileId = SoundArchive::INVALID_ID; in GetItemFileId()
440 SoundArchive::FileId stringId = SoundArchive::INVALID_ID; in GetItemStringId()
766 bankIds[ i ] = SoundArchive::INVALID_ID; in GetBankIds()
Dsnd_FrameHeap.cpp50 return SoundArchive::INVALID_ID; in GetWaveArchiveId()
425 SoundArchive::ItemId itemId = SoundArchive::INVALID_ID; in Dump()
491 itemId = SoundArchive::INVALID_ID; in Dump()
Dsnd_SoundActor.cpp285 return SoundArchive::INVALID_ID; in detail_GetItemId()
Dsnd_SoundArchiveFileReader.cpp130 return SoundArchive::INVALID_ID; in GetItemId()
142 if ( stringId == SoundArchive::INVALID_ID ) in GetItemLabel()
Dsnd_BasicSound.cpp66 m_Id = INVALID_ID; in Initialize()
165 SetId( INVALID_ID ); in Finalize()
Dsnd_SoundArchivePlayer.cpp666 NW_ASSERT( playerId != SoundArchive::INVALID_ID ); in GetSoundPlayer()
970 if ( bankId != SoundArchive::INVALID_ID ) in detail_SetupSoundImpl()
1228 if ( bankIds[ i ] != SoundArchive::INVALID_ID ) in PrepareSeqImpl()