Searched refs:GetVertexUniformIndex (Results 1 – 2 of 2) sorted by relevance
287 s32 regIndex = this->GetVertexUniformIndex( resShaderSymbol.GetName(), NULL ); in Setup()397 ResShaderProgramDescription::GetVertexUniformIndex( in GetVertexUniformIndex() function in nw::gfx::res::ResShaderProgramDescription
633 s32 GetVertexUniformIndex( const char* name, ShaderBinaryInfo::SymbolType* pSymbolType ) const;