Searched refs:GetVertexStreamPtr (Results 1 – 3 of 3) sorted by relevance
216 u8* GetVertexStreamPtr(int index, ParticleBuffer side) in GetVertexStreamPtr() function237 const u8* GetVertexStreamPtr(int index, ParticleBuffer side) const in GetVertexStreamPtr() function
112 u8* streamPtr = shape->GetVertexStreamPtr(i, bufferSide); in SetupParticleVertexAttributeCommand()717 this->GetVertexStreamPtr(i, PARTICLE_BUFFER_FRONT), in FlushBuffer()
485 particleShape->GetVertexStreamPtr(index, PARTICLE_BUFFER_FRONT)); in RenderParticleShape()