Searched refs:GetTargetPosition (Results 1 – 6 of 6) sorted by relevance
103 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()104 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()105 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()110 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()134 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()158 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()
93 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
423 Camera::GetTargetPosition() const in GetTargetPosition() function in nw::gfx::Camera432 return resAim.GetTargetPosition(); in GetTargetPosition()436 return resLookAt.GetTargetPosition(); in GetTargetPosition()441 return resAim.GetTargetPosition(); in GetTargetPosition()
503 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D()515 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()525 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()582 …translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D()592 translate = resViewUpdater.GetTargetPosition() - translate; in MoveCamera3D()632 resViewUpdater.GetTargetPosition() + right * translationX + in MoveCamera3D()
152 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()162 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()
309 const nw::math::VEC3& GetTargetPosition() const;