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Searched refs:GetTargetPosition (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_AimTargetViewUpdater.cpp103 cameraPosition.x - this->m_Resource.GetTargetPosition().x, in Update()
104 cameraPosition.y - this->m_Resource.GetTargetPosition().y, in Update()
105 cameraPosition.z - this->m_Resource.GetTargetPosition().z); in Update()
110 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()
134 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
158 …d(viewMatrix, &cameraPosition, this->m_Resource.GetTwist(), &this->m_Resource.GetTargetPosition()); in Update()
Dgfx_LookAtTargetViewUpdater.cpp93 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update()
Dgfx_Camera.cpp423 Camera::GetTargetPosition() const in GetTargetPosition() function in nw::gfx::Camera
432 return resAim.GetTargetPosition(); in GetTargetPosition()
436 return resLookAt.GetTargetPosition(); in GetTargetPosition()
441 return resAim.GetTargetPosition(); in GetTargetPosition()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmCamera.cpp503 nw::math::VEC3 direction = resViewUpdater.GetTargetPosition() - position; in MoveCamera3D()
515 translate -= resViewUpdater.GetTargetPosition(); in MoveCamera3D()
525 translate += resViewUpdater.GetTargetPosition(); in MoveCamera3D()
582 …translate += expansion * direction * VEC3Len(resViewUpdater.GetTargetPosition() - translate) * mCa… in MoveCamera3D()
592 translate = resViewUpdater.GetTargetPosition() - translate; in MoveCamera3D()
632 resViewUpdater.GetTargetPosition() + right * translationX + in MoveCamera3D()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_CameraController.cpp152 m_TargetPos = resAimTargetViewUpdater.GetTargetPosition(); in CameraEntry()
162 m_TargetPos = resLookAtTargetViewUpdater.GetTargetPosition(); in CameraEntry()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Camera.h309 const nw::math::VEC3& GetTargetPosition() const;