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Searched refs:GetMaxActiveIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSet.cpp673 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues()
893 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles()
1558 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater()
1609 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()
1617 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()
1686 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()
1712 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()
1767 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()
1798 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleSpinUpdater()
1848 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRandomUpdater()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleCollection.h173 u16 GetMaxActiveIndex() const in GetMaxActiveIndex() function
327 int size = this->GetMaxActiveIndex() + 1; in SwapBuffer()