Searched refs:GetMaxActiveIndex (Results 1 – 2 of 2) sorted by relevance
673 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues()893 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles()1558 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater()1609 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()1617 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()1686 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()1712 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()1767 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()1798 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleSpinUpdater()1848 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRandomUpdater()[all …]
173 u16 GetMaxActiveIndex() const in GetMaxActiveIndex() function327 int size = this->GetMaxActiveIndex() + 1; in SwapBuffer()