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Searched refs:GetMatrix (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_Skeleton.h158 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix() function
166 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix() function
174 math::MTX34* GetMatrix(int index) in GetMatrix() function
180 const math::MTX34* GetMatrix(int index) const in GetMatrix() function
Dgfx_RenderQueue.h184 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()
/NW4C-1.2.23/include/nw/snd/
Dsnd_Sound3DListener.h98 const nw::math::MTX34& GetMatrix() const { return m_Mtx; } in GetMatrix() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp569 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
573 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()
578 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
600 math::MTX34 normalMatrix(*pose->GetMatrix(boneIndex)); in SetMatrixPalette()
Dgfx_SkeletonUpdater.cpp290 skeleton->SkiningMatrixPose().GetMatrix(index), in UpdateView()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp227 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()
733 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp109 const math::MTX34& listenerMtx = listener.GetMatrix(); in CalcPan()