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Searched refs:GetHemiSphereLight (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_LightSet.h169 HemiSphereLight* GetHemiSphereLight() in GetHemiSphereLight() function
178 const HemiSphereLight* GetHemiSphereLight() const in GetHemiSphereLight() function
Dgfx_SceneEnvironment.h311 const HemiSphereLight* GetHemiSphereLight() const in GetHemiSphereLight() function
Dgfx_MaterialState.h537 if (sceneEnvironment.GetHemiSphereLight() != NULL && in ActivateShadingParameters()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp182 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet()
Dgfx_RenderContext.cpp575 if (m_SceneEnvironment.GetHemiSphereLight() && in ActivateHemiSphereLight()
581 … ResHemiSphereLight resLight = m_SceneEnvironment.GetHemiSphereLight()->GetResHemiSphereLight(); in ActivateHemiSphereLight()
589 m_SceneEnvironment.GetHemiSphereLight()->GetParent() != NULL) in ActivateHemiSphereLight()
592 …&direction, &m_SceneEnvironment.GetHemiSphereLight()->TrackbackWorldMatrix(), &resLight.GetDirecti… in ActivateHemiSphereLight()