Searched refs:GetFront (Results 1 – 7 of 7) sorted by relevance
74 HardwareChannel& channel = m_ActiveList.GetFront(); in Finalize()94 HardwareChannel& channel = m_FreeReservedList.GetFront(); in Finalize()114 HardwareChannel& voice = m_FreeList.GetFront(); in Finalize()133 HardwareChannel& channel = m_FreeReservedList.GetFront(); in FreeAllReservedHardwareChannel()161 HardwareChannel* ptr = &m_FreeList.GetFront(); in Alloc()
79 Voice& voice = m_FreeVoiceList.GetFront(); in Finalize()92 Voice& voice = m_PrioVoiceList.GetFront(); in StopAllVoices()120 Voice& voice = m_FreeVoiceList.GetFront(); in AllocVoice()241 Voice* dropVoice = &m_PrioVoiceList.GetFront(); in DropLowestPriorityVoice()
292 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()300 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()470 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()
106 Task* task = &m_TaskList[ priority ].GetFront(); in GetNextTask()
132 sound = &m_FreeList.GetFront(); in Alloc()228 Sound& front = m_PriorityList.GetFront(); in SortPriorityList()236 Sound& front = tmplist[i].GetFront(); in SortPriorityList()255 return &m_PriorityList.GetFront(); in GetLowestPrioritySound()
428 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound()
867 reference GetFront() { return this->front(); } //!< @details :private in GetFront() function868 const_reference GetFront() const { return this->front(); } //!< @details :private in GetFront() function