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Searched refs:GetActiveFog (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironment.h350 Fog* GetActiveFog() in GetActiveFog() function
359 const Fog* GetActiveFog() const in GetActiveFog() function
Dgfx_MaterialState.h311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()
563 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateShadingParameters()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RenderContext.cpp533 if (this->m_SceneEnvironment.GetActiveFog() != NULL && in ActivateFog()
534 this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid() && in ActivateFog()
535 this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()) in ActivateFog()
537 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()