Searched refs:GetActiveFog (Results 1 – 3 of 3) sorted by relevance
350 Fog* GetActiveFog() in GetActiveFog() function359 const Fog* GetActiveFog() const in GetActiveFog() function
311 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateFogParameters()563 if (sceneEnvironment.GetActiveFog() != NULL) in ActivateShadingParameters()
533 if (this->m_SceneEnvironment.GetActiveFog() != NULL && in ActivateFog()534 this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid() && in ActivateFog()535 this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()) in ActivateFog()537 ResFog resFog = m_SceneEnvironment.GetActiveFog()->GetResFog(); in ActivateFog()