Searched refs:Float32ToBits24 (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_ActivateCommand.cpp | 70 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 77 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 84 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 91 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 98 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 105 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 112 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 119 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 126 (ut::Float24::Float32ToBits24( 1.0f ) << 8), 133 (ut::Float24::Float32ToBits24( 1.0f ) << 8), [all …]
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| D | gfx_GraphicsDevice.cpp | 42 u32 GraphicsDevice::s_DepthRange24 = ut::Float24::Float32ToBits24( -1.0f );
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| D | gfx_ParticleShape.cpp | 161 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetupParticleVertexAttributeCommand()
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_RectDrawerCommand.h | 98 nw::ut::Float24::Float32ToBits24( (width) / 2.0f ), \ 101 nw::ut::Float24::Float32ToBits24( (height) / 2.0f ), \ 172 nw::ut::Float24::Float32ToBits24( \ 175 nw::ut::Float24::Float32ToBits24( \
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_GraphicsDevice.h | 148 s_DepthRange24 = ut::Float24::Float32ToBits24(s_DepthRangeNear - s_DepthRangeFar); in SetDepthRange() 162 s_WScale24 = ut::Float24::Float32ToBits24(-wscale); in SetWScale() 625 nw::ut::Float24::Float32ToBits24( s_Viewport.GetBound().GetWidth() / 2.f ), in ActivateViewport() 628 nw::ut::Float24::Float32ToBits24( s_Viewport.GetBound().GetHeight()/2.f ), in ActivateViewport() 1001 COMMAND[4] = ut::Float24::Float32ToBits24(zBias); in ActivatePolygonOffset()
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| D | gfx_ParticleShape.h | 309 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetVertexParameter()
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Float24.h | 97 u32 GetFloat24Value() const { return Float32ToBits24( m_Float32 ); } in GetFloat24Value() 158 static u32 Float32ToBits24(f32 value) in Float32ToBits24() function
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