Searched refs:FLAG_IS_VISIBLE (Results 1 – 2 of 2) sorted by relevance
60 FLAG_IS_VISIBLE = 0x1 << FLAG_IS_VISIBLE_SHIFT, enumerator66 FLAG_DEFAULT = FLAG_IS_VISIBLE | FLAG_IS_DIRTY666 if (parent != NULL && !(parent->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE))) in InheritTraversalResults()673 results = ut::EnableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()677 results = ut::DisableFlag(results, SceneNode::FLAG_IS_VISIBLE); in InheritTraversalResults()
164 return model->IsVisible() && model->IsEnabledResults(SceneNode::FLAG_IS_VISIBLE); in IsVisible()