Searched refs:FLAG_IS_IDENTITY (Results 1 – 6 of 6) sorted by relevance
34 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()36 this->EnableFlags(CalculatedTransform::FLAG_IS_IDENTITY); in Setup()117 this->DisableFlags(FLAG_IS_ROTATE_TRANSLATE_ZERO | FLAG_IS_IDENTITY); in UpdateCompositeFlags()125 this->EnableFlags(FLAG_IS_IDENTITY); in UpdateCompositeFlags()
75 CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::FLAG_IS_ROTATE_TRANSLATE_ZERO)) in CalculateWorldXsi()148 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldMayaSsc()223 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldBasic()
178 if (transform.IsEnabledFlags(CalculatedTransform::FLAG_IS_IDENTITY)) in CalculateLocalMatrix()256 if ( transform.IsEnabledFlags(CalculatedTransform::FLAG_IS_IDENTITY) ) in CalculateScreenLocalMatrix()
86 FLAG_IS_IDENTITY = 0x1 << FLAG_IS_IDENTITY_SHIFT, enumerator113 FLAG_IS_IDENTITY | in Identity()515 (~(FLAG_IS_IDENTITY | in ResetTransformFlags()
341 gfx::CalculatedTransform::FLAG_IS_IDENTITY | in ApplyBakedFlags()350 gfx::CalculatedTransform::FLAG_IS_IDENTITY | in ApplyBakedFlags()367 f |= gfx::CalculatedTransform::FLAG_IS_IDENTITY; in ApplyBakedFlags()
34 FLAG_IS_IDENTITY = 0x1 << 0, enumerator