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Searched refs:FLAG_IS_CALCULATED_TRANSFORM (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp136 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()
Dgfx_AnimObject.cpp971 …ERT(!(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM)); in EvaluateSimple()
991 …ASSERT(animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM); in EvaluateTransformSimple()
1009 if (animGroup->GetResAnimGroup().GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) in EvaluateBlender()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletalModel.h340 … (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in GetMemorySizeForInitialize()
/NW4C-1.2.23/include/nw/anim/res/
Danim_ResAnimGroup.h687 FLAG_IS_CALCULATED_TRANSFORM = 0x1 << 0 //!< ベイクされたTransformのアニメーションであることを示します。 enumerator