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Searched refs:Begin (Results 1 – 25 of 46) sorted by relevance

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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleContext.h113 return m_EmissionPositionWork.Begin(); in GetEmissionPositionWork()
120 return m_EmissionParentWork.Begin(); in GetEmissionParentWork()
127 return m_ParticleWorkF32.Begin(); in GetParticleWorkF32()
Dgfx_Skeleton.h113 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform()
121 return TransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
127 return ConstTransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms()
186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix()
194 return MatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
200 return ConstMatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
Dgfx_SceneTraverser.h58 void Begin(SceneContext* sceneContext);
Dgfx_SceneInitializer.h76 void Begin();
Dgfx_DisplayList.h55 void Begin(void* addr) in Begin() function
Dgfx_RenderQueue.h641 iterator Begin() in Begin() function
647 const_iterator Begin() const in Begin() function
/NW4C-1.2.23/include/nw/dev/
Ddev_CallbackChain.h51 void Begin();
96 void Begin(){}
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp81 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale()
173 builder.Begin(); in Setup()
175 subBuilder.Begin(); in Setup()
180 subBuilder.Begin(); in Setup()
Dgfx_ResShader.cpp157 builder.Begin(); in ResBinaryShader_Setup()
319 builder.Begin(); in Setup()
/NW4C-1.2.23/demos/Nw4cDemo/include/
DSmPerf.h74 virtual void Begin( const char* costName, u32 costColor ) in Begin() function
186 virtual void Begin( const char* costName, u32 costColor );
205 virtual void Begin( const char* costName, u32 costColor );
DSmPrimitive.h147 bool Begin( uint vertexCnt, // ���_��
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp147 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene()
159 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
205 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView()
216 m_RenderQueue->Begin(), in Render()
DSmPerf.cpp37 SmCpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anon8b6807030111::SmCpuPerf
103 SmGpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anon8b6807030111::SmGpuPerf
266 …if ( m_PerfBar.Begin( cpuPerf->GetCostCount() * 6 + gpuPerf->GetCostCount() * 6, GL_TRIANGLES, 0.f… in Render()
DSmTouchPanelCamera.cpp135 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
146 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
Dmain.cpp430 s_CpuPerf->Begin( costName, costColor ); \
436 s_GpuPerf->Begin( costName, costColor ); \
DSmPrimitive.cpp380 bool Sm2DDynamicPrimPC::Begin( uint vertexCnt, in Begin() function in __anonb35a486f0111::Sm2DDynamicPrimPC
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp444 this->m_RenderQueue->Begin(), in SubmitView()
452 this->m_RenderQueue->Begin(), in SubmitView()
492 builder.Begin(); in RenderScene()
495 this->m_RenderQueue->Begin(), in RenderScene()
505 this->m_RenderQueue->Begin(), in RenderScene()
555 builder.Begin(); in RenderStereoScene()
558 this->m_RenderQueue->Begin(), in RenderStereoScene()
568 this->m_RenderQueue->Begin(), in RenderStereoScene()
1081 this->m_SceneInitializer->Begin(); in InitializeScene()
1092 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
/NW4C-1.2.23/include/nw/ut/
Dut_Children.h189 iterator Begin() { return this->begin(); } in Begin() function
190 const_iterator Begin() const { return this->begin(); } in Begin() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneInitializer.cpp91 void SceneInitializer::Begin() in Begin() function in nw::gfx::SceneInitializer
Dgfx_SceneTraverser.cpp56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() function in nw::gfx::SceneTraverser
/NW4C-1.2.23/sources/libraries/dev/
Ddev_CallbackChain.cpp88 CallbackChain::Begin() in Begin() function in nw::dev::CallbackChain
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp303 sceneNodeArray.Begin(), in BuildResources()
325 sceneNodeArray.Begin(), in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp724 sceneNodeArray.Begin(), in BuildResources()
945 renderQueue->Begin(), in SubmitView()
995 renderQueue->Begin(), in RenderScene()
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResShape.h407 static ResVertexAttributeIterator Begin(ResSeparateDataShape shape) in Begin() function
/NW4C-1.2.23/sources/libraries/snd/platform/
Dsnd_HardwareManagerDSP.cppi37 void Begin()

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