| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_ParticleContext.h | 113 return m_EmissionPositionWork.Begin(); in GetEmissionPositionWork() 120 return m_EmissionParentWork.Begin(); in GetEmissionParentWork() 127 return m_ParticleWorkF32.Begin(); in GetParticleWorkF32()
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| D | gfx_Skeleton.h | 113 TransformArray::iterator GetBeginTransform() { return m_Transforms.Begin(); } in GetBeginTransform() 121 return TransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms() 127 return ConstTransformRange(m_Transforms.Begin(), m_Transforms.End()); in GetAllTransforms() 186 MatrixArray::iterator GetBeginMatrix() { return m_Matrices.Begin(); } in GetBeginMatrix() 194 return MatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices() 200 return ConstMatrixRange(m_Matrices.Begin(), m_Matrices.End()); in GetAllMatrices()
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| D | gfx_SceneTraverser.h | 58 void Begin(SceneContext* sceneContext);
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| D | gfx_SceneInitializer.h | 76 void Begin();
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| D | gfx_DisplayList.h | 55 void Begin(void* addr) in Begin() function
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| D | gfx_RenderQueue.h | 641 iterator Begin() in Begin() function 647 const_iterator Begin() const in Begin() function
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| /NW4C-1.2.23/include/nw/dev/ |
| D | dev_CallbackChain.h | 51 void Begin(); 96 void Begin(){}
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 81 … internal::ResVertexAttributeIterator iter = internal::ResVertexAttributeIterator::Begin( shape ); in ResSeparateDataShape_SetupVertexIrScale() 173 builder.Begin(); in Setup() 175 subBuilder.Begin(); in Setup() 180 subBuilder.Begin(); in Setup()
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| D | gfx_ResShader.cpp | 157 builder.Begin(); in ResBinaryShader_Setup() 319 builder.Begin(); in Setup()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmPerf.h | 74 virtual void Begin( const char* costName, u32 costColor ) in Begin() function 186 virtual void Begin( const char* costName, u32 costColor ); 205 virtual void Begin( const char* costName, u32 costColor );
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| D | SmPrimitive.h | 147 bool Begin( uint vertexCnt, // ���_��
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 147 m_SceneTraverser->Begin(m_SceneContext); in InitializeScene() 159 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene() 205 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView() 216 m_RenderQueue->Begin(), in Render()
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| D | SmPerf.cpp | 37 SmCpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anon8b6807030111::SmCpuPerf 103 SmGpuPerf::Begin( const char* costName, u32 costColor ) in Begin() function in __anon8b6807030111::SmGpuPerf 266 …if ( m_PerfBar.Begin( cpuPerf->GetCostCount() * 6 + gpuPerf->GetCostCount() * 6, GL_TRIANGLES, 0.f… in Render()
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| D | SmTouchPanelCamera.cpp | 135 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render() 146 if ( prim.Begin( 4, GL_TRIANGLE_STRIP, 0.f, 0.f ) ) in Render()
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| D | main.cpp | 430 s_CpuPerf->Begin( costName, costColor ); \ 436 s_GpuPerf->Begin( costName, costColor ); \
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| D | SmPrimitive.cpp | 380 bool Sm2DDynamicPrimPC::Begin( uint vertexCnt, in Begin() function in __anonb35a486f0111::Sm2DDynamicPrimPC
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 444 this->m_RenderQueue->Begin(), in SubmitView() 452 this->m_RenderQueue->Begin(), in SubmitView() 492 builder.Begin(); in RenderScene() 495 this->m_RenderQueue->Begin(), in RenderScene() 505 this->m_RenderQueue->Begin(), in RenderScene() 555 builder.Begin(); in RenderStereoScene() 558 this->m_RenderQueue->Begin(), in RenderStereoScene() 568 this->m_RenderQueue->Begin(), in RenderStereoScene() 1081 this->m_SceneInitializer->Begin(); in InitializeScene() 1092 this->m_SceneTraverser->Begin(this->m_SceneContext); in TraverseScene()
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Children.h | 189 iterator Begin() { return this->begin(); } in Begin() function 190 const_iterator Begin() const { return this->begin(); } in Begin() function
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneInitializer.cpp | 91 void SceneInitializer::Begin() in Begin() function in nw::gfx::SceneInitializer
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| D | gfx_SceneTraverser.cpp | 56 void SceneTraverser::Begin(SceneContext* sceneContext) in Begin() function in nw::gfx::SceneTraverser
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| /NW4C-1.2.23/sources/libraries/dev/ |
| D | dev_CallbackChain.cpp | 88 CallbackChain::Begin() in Begin() function in nw::dev::CallbackChain
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 303 sceneNodeArray.Begin(), in BuildResources() 325 sceneNodeArray.Begin(), in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 724 sceneNodeArray.Begin(), in BuildResources() 945 renderQueue->Begin(), in SubmitView() 995 renderQueue->Begin(), in RenderScene()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResShape.h | 407 static ResVertexAttributeIterator Begin(ResSeparateDataShape shape) in Begin() function
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| /NW4C-1.2.23/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerDSP.cppi | 37 void Begin()
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