Searched refs:BIT64_DEPTH_BIT_SIZE (Results 1 – 1 of 1) sorted by relevance
82 BIT64_DEPTH_BIT_SIZE = 24, enumerator83 BIT64_DEPTH_MASK = (1 << BIT64_DEPTH_BIT_SIZE) - 1,449 material, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey()451 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey()470 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()546 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey()565 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()663 priority, RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateCommandRenderKey()