Searched refs:AnimBinding (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneNode.h | 373 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() 376 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() 379 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding() 384 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame() 500 AnimBinding::Builder() in GetMemorySizeForInitialize() 586 GfxPtr<AnimBinding> m_AnimBinding;
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| D | gfx_AnimObject.h | 485 class AnimBinding : public GfxObject 550 size += sizeof(AnimBinding); in GetMemorySizeInternal() 551 … AnimBinding::GetMemorySizeForInitialize(pSize, m_MaxAnimGroups, m_MaxAnimObjectsPerGroup); in GetMemorySizeInternal() 560 AnimBinding* Create(os::IAllocator* allocator) in Create() 562 void* buf = allocator->Alloc(sizeof(AnimBinding)); in Create() 569 AnimBinding* animBinding = new(buf) AnimBinding(allocator, m_MaxAnimObjectsPerGroup); in Create() 760 AnimBinding( in AnimBinding() function 771 virtual ~AnimBinding() in ~AnimBinding()
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| D | gfx_TransformAnim.h | 855 friend class AnimBinding; variable
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneNode.cpp | 118 AnimBinding* animBinding = AnimBinding::Builder() in CreateAnimBinding()
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| D | gfx_AnimObject.cpp | 927 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() 969 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple() 989 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple() 1007 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender() 1032 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember() 1055 void AnimBinding::EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAnimEva… in EvaluateTransformMemberFast() 1078 void AnimBinding::EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int& las… in EvaluateMember()
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| D | gfx_SkeletalModel.cpp | 116 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup()
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| D | gfx_Model.cpp | 229 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups()
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