Searched refs:vs_source (Results 1 – 3 of 3) sorted by relevance
168 const char* vs_source; ///< VS shader source code member228 const char* vs_source; ///< VS shader source code member258 const char* vs_source; ///< VS shader source code member
579 DeleteShaderSource(&pConfig->vs_source); in Destroy()711 if (!AppendShaderSource(argv[count + 1], &pConfig->vs_source)) in Initialize()1133 compileSetup.vs_source = (const char*)sourceInfo.vs_source; in main()1160 if (compileSetup.vs_source || compileSetup.ps_source || compileSetup.gs_source) in main()1175 if (compileSetup.vs_source) in main()1186 if (sourceInfo.vs_source) { in main()
134 char* vs_source; // VS shader source code member