Searched refs:tex32 (Results 1 – 1 of 1) sorted by relevance
167 GFDTexture tex32; in GFDWriteFileTextureBlock() local168 u32 size = GFDRepackTexture32Bit(pTexture, &tex32); in GFDWriteFileTextureBlock()175 if(!GFDWriteFilePPCData(fp, size/sizeof(u32), GFD_ELEMENT_SIZE_32, (u32 *) &tex32)) in GFDWriteFileTextureBlock()