Searched refs:screenWidth (Results 1 – 3 of 3) sorted by relevance
23 …WindowManager(Peripheral* peripheral, GX2Texture** textureList = NULL, float screenWidth = 1.77777…27 void SetScreenWidth(float screenWidth);48 float screenWidth;
14 WindowManager::WindowManager(Peripheral* peripheral, GX2Texture** textureList, float screenWidth) in WindowManager() argument25 this->screenWidth = screenWidth; in WindowManager()41 void WindowManager::SetScreenWidth(float screenWidth) in SetScreenWidth() argument43 this->screenWidth = screenWidth; in SetScreenWidth()75 if (peripheral->CursorX() < -screenWidth) in UpdateInput()76 peripheral->CursorX() = -screenWidth; in UpdateInput()77 else if (peripheral->CursorX() > screenWidth) in UpdateInput()78 peripheral->CursorX() = screenWidth; in UpdateInput()