Searched refs:sceneDraws (Results 1 – 1 of 1) sorted by relevance
668 u32 sceneDraws; in SceneDraw() local677 for(sceneDraws = 0; sceneDraws < 2; ++sceneDraws) in SceneDraw()683 … GX2SetSurfaceSwizzle(&GeometryPass.myColorBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()684 … GX2SetSurfaceSwizzle(&LightingPass.myTextureBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()685 … GX2SetSurfaceSwizzle(&BuffersPass.myTextureBuffer[i].surface, swizzleValues[sceneDraws][i]); in SceneDraw()706 if(sceneDraws == 0) in SceneDraw()