Searched refs:s_swizzleTime (Results 1 – 1 of 1) sorted by relevance
173 static u32 s_swizzleTime; variable232 s_swizzleTime = 0; in SceneInit()717 s_swizzleTime += time; in SceneDraw()720 s_avgSwizzleTime = s_swizzleTime / 15; in SceneDraw()721 s_swizzleTime = 0; in SceneDraw()