Searched refs:s_avgNoSwizzleTime (Results 1 – 1 of 1) sorted by relevance
170 static u32 s_avgNoSwizzleTime; variable233 s_avgNoSwizzleTime = 0; in SceneInit()711 s_avgNoSwizzleTime = s_noSwizzleTime / 15; in SceneDraw()744 DEMOFontPrintf(32, 21, "Render Time w/o swizzle: %d", s_avgNoSwizzleTime); in SceneDraw()745 …izzle: %d (%d%%)", s_avgSwizzleTime, (u32)(100 * (f32)s_avgSwizzleTime / (f32)s_avgNoSwizzleTime)); in SceneDraw()