Searched refs:converter (Results 1 – 3 of 3) sorted by relevance
| /CafeSDK-2.12.13-1/system/src/tool/gfx/projects/SLConverter/MultiThreadConvert/ |
| D | Program.cs | 21 var converter = new SLConverter.Converter(); in Main() 24 converter.GlslCompiler = SLConverter.CafeCompiler.NewInstance(); in Main() 38 converter.Macros.Add(new ShaderMacro("CUSTOM_MACRO", "COLOR")); in Main() 75 …if (!converter.ConvertFromText(hlslSourceCode, "VS", PipelineStage.Vertex, ShaderModel.Model40, ou… in Main() 85 …if (!converter.ConvertFromText(hlslSourceCode, "PS", PipelineStage.Pixel, ShaderModel.Model40, out… in Main() 98 converter.UseMultiThreading = true; in Main() 99 …converter.ConvertFromFile("test.fx", @"output\$0_$1.glsl", (isSuccess, message) => Console.WriteLi… in Main()
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| /CafeSDK-2.12.13-1/system/src/tool/gfx/projects/SLConverter/CustomConverterApp/ |
| D | Program.cs | 21 var converter = new SLConverter.Converter(); in Main() 24 converter.GlslCompiler = SLConverter.CafeCompiler.NewInstance(); in Main() 38 converter.Macros.Add(new ShaderMacro("CUSTOM_MACRO", "COLOR")); in Main() 75 …if (!converter.ConvertFromText(hlslSourceCode, "VS", PipelineStage.Vertex, ShaderModel.Model40, ou… in Main() 85 …if (!converter.ConvertFromText(hlslSourceCode, "PS", PipelineStage.Pixel, ShaderModel.Model40, out… in Main() 98 converter.UseMultiThreading = true; in Main() 99 …converter.ConvertFromFile("test.fx", @"output\$0_$1.glsl", (isSuccess, message) => Console.WriteLi… in Main()
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| /CafeSDK-2.12.13-1/system/src/lib/gx2ut/ |
| D | gx2utClear.cpp | 139 u32 u; } converter; in FloatToBits() local 140 converter.f = f; in FloatToBits() 141 return converter.u; in FloatToBits() 148 u32 u; } converter; in BitsToFloat() local 149 converter.u = u; in BitsToFloat() 150 return converter.f; in BitsToFloat()
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