Searched refs:GX2_MAX_SAMPLERS (Results 1 – 4 of 4) sorted by relevance
82 if(pShader->samplersVS.count > GX2_MAX_SAMPLERS ) in DEMOGfxGetVertexShaderSamplerLocation()84 …Warning : The sampler count (%d) in VS is over %d\n", pShader->samplersVS.count, GX2_MAX_SAMPLERS); in DEMOGfxGetVertexShaderSamplerLocation()105 if(pShader->samplersPS.count > GX2_MAX_SAMPLERS ) in DEMOGfxGetPixelShaderSamplerLocation()107 …Warning : The sampler count (%d) in PS is over %d\n", pShader->samplersPS.count, GX2_MAX_SAMPLERS); in DEMOGfxGetPixelShaderSamplerLocation()128 if(pShader->samplersGS.count > GX2_MAX_SAMPLERS ) in DEMOGfxGetGeometryShaderSamplerLocation()130 …Warning : The sampler count (%d) in GS is over %d\n", pShader->samplersGS.count, GX2_MAX_SAMPLERS); in DEMOGfxGetGeometryShaderSamplerLocation()
222 #define GX2_MAX_SAMPLERS 18 macro
31 u32 location[GX2_MAX_SAMPLERS];